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 The Yesterday People - Lee's folks

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PostSubject: The Yesterday People - Lee's folks   The Yesterday People - Lee's folks I_icon_minitimeThu Apr 22, 2010 6:35 pm

So yeah, it's folk, singular, right now. That's gonna change. Eventually.

But for now - only one, and she's Second Gen.

Name
: Gin Mekkhenai
Gender: Tomboy.
Age: ~17? (Looks 14-15 due to malnutrition/starvation.)
Personality: Surprisingly upbeat, if kind of feral. She's too focused on the here and now to brood about what might have been. "Not dead" is her survival mantra - and so long as she isn't dead, she's pretty satisfied with life, though she couldn't tell you just why. She doesn't like being treated like a stupid little kid - but who does? - even though she is one; reckless and brash and convinced she's just this side of immortal.
Appearance: Scrawny.

Somewhere under that dirt her skin's the weird peach shade people would call "white", and her hair's a sort of dirty-blonde shade of brown. Her eyes are the denim blue of a Gunslinger's - not that she can remember her father's face, but her everpresent revolver, Battle marks her as some kind of one.

Her hair is shaved on the sides - she wears it in a mohawk style, but kept braided against her skull. Unlike every other version of her I've written, this Gin doesn't have any blue dye in it.

Her clothes are torn and bloodstained, and she doesn't know why. (Not that she particularly cares, at this point.)
Background: Once upon a time, there was a girl named Gin Mekkhenai. She died.

And then she woke up in the City, certain only of her name, her gun's name, and of the need to run like hell. She's well-enough assembled to be able to rest, and to heal as a person who'd never been killed would - but like others revived and dropped in, she's a ball of energy with no memories.
Classification: Genetic(/psychic?). Gun that fires at her thought, get! Faster reflexes than a human ought to have, get! Only her brain doesn't quite keep up with her body, sometimes... and that doesn't end well.

Battle is close to being her partner - the pistol is linked to her mind and body. Its proximity triggers the release of adrenalin (not to mention other chemicals connected to fight-or-flight responses) - meaning that as she carries it, she's in a constant state of alert. And yet if she were to try and toss it away, she'd suffer the same withdrawal effects as someone who tried to ditch their assigned partner. And she'd lose the use of her enhanced reflexes.

In battle, she's a bit of a berserker. The gun's connection to her shifts, manipulating her brain chemistry so that she is, for however long she fights, unable to notice pain. Afterwards, however, comes a downright brutal crash.... even without injuries.
Partner: TBD.
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